Reading the GGNT 2015 noms: X-Men and L’il Gotham

by Tessa

Read about the whys of this series here.

I’m starting off with these 2 superhero books because it’s easier for me to write about stuff that I don’t enjoy. I like categorizing things so I made categories loosely related to how I would read things for the committee, with the knowledge that I have only the other nominations to compare them to because I haven’t been reading feverishly all year, and no teen feedback, so it really isn’t like a real committee reading experience.

One of the great things about the Great Graphic Novels for Teens committee is that there are 11 people on it, all with different tastes in comics, so hopefully no type of comic is given short shrift. Being on the committee exposed me to so many comics I never would have read. I still haven’t developed a depth of knowledge about Marvel and DC, but I do have a bit of breadth now, and a few new favorites. Full disclosure of personal biases: I’ve read enough to know that I have reservations about the usefulness of the superhero story and I might be a tad reactive to overused tropes. But I’d never say that I hate all superheroes. I just want better for them.

Batman_Li'l_Gotham_Vol_1_1

Batman: Li’l Gotham V. 1 & V.2

Dustin Nguyen, artist & writer

Derek Fridolfs, writer

DC Comics

Anticipation/expectation level: Guessing I’m going to enjoy it.  I like Batman comics, like a large number of people.  I like Dustin Nguyen’s art, and this book is no exception – just flipping through it ups the appeal.

Reality: The first volume has small stories that are all centered around holidays, some more popular and some that feel like a stretch. This seems like the one concession (other than the art) to Gotham being “Li’l” – the crimes and hijinks happen around something relatively frivolous like a holiday, so it’s cuter? Instead, it feels trivial and disjointed. And as much as the art is beautiful, it doesn’t quite fit the subject. The watercolors make the action more hectic & unfollowable, the chibi-izing of the characters, especially all the Robin iterations, make their features more indistinguishable, and creating some confusion. And Damian is annoying as usual, which doesn’t help.

Good to Know: I read these in a dour mood.

Will Teens like it?: I think younger teens will, for sure. I’d put this on the upper-elementary middle grade side of the library.

Is it Great (for teens)?: I don’t think it coalesces as a comic enough to be great, but I’d totally recommend it to a teen.

Art Taste:

Batman_Li'l_Gotham_Vol_1_1_Textless

X-Men: Battle of the Atom

Brian Michael Bendis, Brian Wood, Jason Aaron,  Frank Cho,  Stuart Immonen, David Lopez, et al 

Marvel

battleoftheatom

Anticipation/expectation level: I enjoyed the lead up to this event, All New X-Men: Yesterday’s X-Men, which if I remember correctly, was on the 2014 GGNT list. In that one, the X-Men of the past are brought into the future/present to scare them into making better choices. Also, I generally like the idea of the X-Men, and reading what Bendis writes, so I was expecting an interesting and pleasant ride.

Reality: It was so hard to force myself to finish this. The basic plot is that the X-Men from the past have stayed in the future-present because they feel they’re doing good there. But then X-Men from the future-future come in to tell them they are wrong and must go back to the past-past, but they can’t say why. No one trusts anyone, everyone fights with each other, even more future X-people become involved.Unless you are really into X-Men genealogy via time travel and enjoy the type of plot that consists of people sniping at each other endlessly, I find it hard to believe that this book holds an appeal to comics lovers who appreciate exciting art combined with an exciting story. Although if you read it as a cautionary tale about the drawbacks of being born a mutant in a world that will drive you and your kind to an extinction by infighting, then it is very interesting indeed. I found myself wishing for an alternate universe where X-Men stories were told in seasons like Star Trek, and could be enjoyed on their own. Each season’s strengths would make readers want to explore the universe as a whole, without creating events, crossovers, and time travel dilemmas.

Will Teens Like it?: Probably? Most of the teens I know read manga -this is one where I’d like to hear teen feedback.

Is it Great?: It’s a great big something.

Art taste: Standard superhero

6-battle-of-the-atom

Reading the GGNT Noms Preface: What is it and why is it.

by Tessa

For the previous 3 years, I was lucky to be chosen to volunteer as a part of the Great Graphic Novels for Teens selection list committee. This list might be unfamiliar to anyone who is not a librarian, so I’ll explain: Librarians have a professional association called ALA (American Library Association). There are divisions within it, and the one that serves librarians working with teens is YALSA (Young Adult Library Services Association). YALSA’s work includes selection lists and book awards that help librarians across the country know about the best books of the year for their readers and libraries, including audiobooks, books for reluctant readers, and more. Full info is here.

The awards process is much more secretive (and prestigious) than the selection list. The selection committees read within their charge – ours was to find the best graphic novels published from September of the preceding year through December of the selection year (eg. Sept. 2013-December 2014 for the 2015 list – the list is named for the year in which it is published and NOT the year most of the books were published, SO CONFUSING). The committee members (there are 11) nominate titles by reading as much as they can get their hands on (this can be difficult for comics), solicit feedback from actual teens about the titles, and meet to discuss nominations twice a year during the ALA conferences.

The nominations list is finalized at the end of October, and the list is voted on and published at the end of January/beginning of February in the following year.

Which is all to say: being on the committee was a lot of work and 3 years was enough, but I totally miss it because it was like the best book club ever. I don’t miss having to read books whether I liked them or not (and you can see the toll it has taken on my reading pace here:)Screen Shot 2014-10-27 at 10.20.57 AM

But I do miss feeling like I’m on top of what’s new in comics, despite having a fun gig reviewing at No Flying No Tights.

So I’m reading all the nominations this year and I’m going to do mini reviews here.  This is extra exciting because, even though our meetings were open to anyone at the conference, we were discouraged to talk about the books on social media/blogs, even if we didn’t explicitly say we were on the committee.

But now I’m not on the committee! Let the reviews begin – they will start tomorrow and go up every Friday.

I also want to note that anyone can nominate a book  (as long as you’re not a creator or publisher of the book)- there’s a form on the YALSA site. That doesn’t mean it’s an official nomination, but it brings it to the attention of the committee and they are then supposed to read it.

Summer Reads Pt. 2: Smile and The Book of Bad Things

by Tessa

It’s part 2 of my “books I’ve read this summer about summer” posts! Today I’m covering 2 dece reads for middle schoolers (and other people who read and like books). Unfortunately, both of them won’t be published until the end of August. Which is a great time to read books about summer in order to hold on to that summer feeling.

[Disclaimer: I'm reviewing Advance Review Copies of these books, so between now and when they're actually published, things could have changed in the book.]

Sisters

Raina Telgemeier

Graphix, 2014

sisterstelgemeier

 

Raina Telgemeier is a godsend for realistic comics lovers who want to read stories about the middle school years. This is her follow up to her first book, Smile, which was about her totally falling on her face/mouth and having to deal with the messy dental aftermath of it for a long time, during her most awkward years.

This one’s about her sister. Actually, spoiler alert, it’s still about Raina and her feelings about her sister Amara. The framing is a road trip that she, her mom, her sister, and her little brother take, going from California to Colorado to visit family, and is punctuated by flashbacks that explain more about how the sisters grew to have their tense relationship, and why Raina won’t sit in the front seat of the van.

The flashbacks have a neat yellow filter on the pages, making it clear that the story is in the past. I wish all of the ARC I saw was in color, but that would be crazy expensive and I understand why it switched to black and white, but I’m glad I got a preview of what the coloring will be like (done by Braden Lamb, who does stuff for the Adventure Time comics!). The past sequences, with the filter, look like yellowed color photos, while the present sequences, and the present sequences capture the color of the late 80s, which is when I think this was set (maybe early 90s?), as does the fashion, of course.

Telgemeier’s writing and drawing makes me feel comfortable, like I’m reading a surprisingly interesting (and long) cartoon in a newspaper. Her family stories have the rhythm of a good sitcom, replete with punchlines and realistically wacky situations. I was so happy to slip back into those rhythms that I wasn’t bothered at first by the arc of the story. There is one scene at the end, though, that packed a big emotional punch, and it’s delivered by Amara. That made me realize that I didn’t know much about her. It’s a function of Raina not being allowed/distancing herself from Amara, so she doesn’t know what her sister is like. But it also leaves much of the book’s story obscuring half of what the book is about. It’s Sisters, not Sister, and it would have been a more powerful book for me if the big realization weren’t related to one sister not really being present in the story except as a mystery and antagonist to the other. This misstep in plotting won’t hurt the book with its core audience, though, and there are many solid scenes in there for fans to savor.

 

The Book of Bad Things

Dan Poblocki

Scholastic, 2014

bookofbadthingspoblocki

A colleague of mine brought this back from… BEA? And when I saw that it was middle grade horror and that SLJ compared it to R.L. Stine, Christopher Pike, and John Bellairs, I gladly took it off of her hands.

I’ve never heard of Dan Poblocki before, but he has written a lot of MG horror. Thanks for keeping the torch alight, Dan Poblocki. But you need to work on your tumblr.

The Book of Bad Things is about Cassidy Bean. She’s part of an exchange program in New York City, possibly part of a social work program, that lets her go and live with rich people in upstate New York during the summer. She’s visited one family, the Tremonts, for a couple summers, but this summer she’s arriving late to Whitechapel because the Tremonts took a while to say that Cassidy was welcome to come.

Something happened last summer to Cassidy and the Tremont’s son, Joey. They went out to the big house where Ursula Chambers, the town hermit lived. She yelled at them, and then later, Joey’s dog died, and for some reason, those two things became connected for Cassidy and Joey. Cassidy blamed herself for having the idea in the first place, and the summer seemed ruined.

Now she’s back with a new journal: The Book of Bad Things, where she writes down her fears and anxieties. Joey isn’t talking to her, and Ursula is dead. All her belongings are being raided by the townspeople, because Ursula didn’t have a family. Then, the people who took Ursula’s things start seeing her. And they start dying.

What I liked most about this book was that it wasn’t afraid to be scary and gruesome. It makes its characters question the line between reality and what they’ve seen in horror movies that feels more sophisticated to me than most horror setups in books for the younger set. Poblocki plays with the ideas of ghosts, zombies, psychic/emotional manifestations, and curses, and the real life scariness of hoarding, anxiety and hurt friendship. Sure, Cassidy’s narration is a bit stiff at times, but she’s a very serious girl, so it fits her. It also never states what race Cassidy is, so it’s possible to read her as black, which is important for many kids.

As an adult reader, I wasn’t terrified, but I can tell that if I had read this when I was a tween, it would have firmly lodged itself in my psyche.

 

 

 

 

Summer Reads Pt. 1: Celebrated Summer and This One Summer

by Tessa

 

Summer: anything can happen, freedom, transitional state of adolescence, blah blah blah. I just read a bunch of books set in summer! Two were more high schooly and two were more middle schooly, so I’ll cover them in two parts.

Celebrated Summer

Charles Forsman

Fantagraphic Books, 2013

celebratedsummerforsman

 

The cover copy calls this a “graphic novella” because it’s relatively short. I call it “self-aware nostalgia” because the narrator, Wolff, is thinking about this one time that he and his friend Mike took LSD and decided to drive to the beach from their small town in Pennsylvania (Forsman is from Mechanicsburg so I’m picturing there). But even as he’s recalling it he doesn’t think it’s magical. Yet he’s not feeling sorry for himself.

Forsman has a spare line that still manages to capture summer days that are unrelentingly hot and humid. Or maybe it’s the way he writes Wolff, who is drifting and so uncomfortable in his skin, but not ready to do anything about it, that is coming through in the atmosphere of the book. In the same way, the LSD in Wolff’s body warps his environment, so he stops knowing what’s inside and what’s outside:

celebrated2

 

More previews at Fantagraphics!

Forsman is really good at pacing his panels. Some of them unspool like frames of film, he always pauses for reactions that make the story flow as if it were in real time, giving conversations real pauses, and some, going off into pure abstraction, still follow their own logic.

I also really liked his The End of the Fucking World, and recommend it. And he runs(?) this comics press/distro called Oily that sells subscriptions and it looks pretty rad. Do more research about it than I just did here, on its site.

 

This One Summer

Written by Mariko Tamaki, Drawn by Jillian Tamaki

First Second, 2014

thisonesummertamaki

 

Hope I’m not scooping you on a review, Rebecca, because I know how much you loved Skim. (Regardless I’d like to read your review of this book, though).

I’m including This One Summer on the high schooly side of things even though it’s about two kids on the cusp of adolescence. Because Rose and Windy are obsessed with the high school/post high school kids at Awago Beach. Because it’s also nostalgic in a way, being that Rose is thinking back to previous summers compared to this one. And it has adult intrigue that Rose understands, but adults reading it will connect to on another level. I think that whatever age reads this book will get different things out of it, and it’s a book to keep coming back to to measure yourself against the feelings it gives you.

It’s gorgeous, no surprise, since Jillian Tamaki is fantastic and wonderful. It’s printed in blue inks, and the lines are brushstrokes. J. T.’s figures are simplified enough that eyes don’t have separate pupils and irises, but retain a sense of depth and weight in the space of the image, so a realism comes through. The backgrounds and splash pages are delicate, detailed, and finely observed, like obsessive studies for full on paintings, grounding the story in place.

The story is Rose’s summer at Awago Beach, where her family has been going forever. She has a beach friend named Windy, who’s a bit younger than her. This summer she has a crush on the video store clerk, he’s having drama with his maybe girlfriend, and her parents are not getting along. Her mom won’t go to the beach and she’s pushing Rose’s dad away. It’s a summer made of moments, and some of them will affect Rose in obvious, rememberable ways, and some of them are the kind that pass by and come back in embarrassment or with a laugh years later, or might never be remembered at all. Here we get to see them play out and wonder which are which. Mariko Tamki is fantastic and wonderful as well, writing another layered and immediate story, with characters that are perfectly themselves.

 

 

Morsels: Delightful little things I’ve recently read.

by Tessa

There are few things more miraculous to me than a really good picture book. It must be economical in prose and relatively bold in picture, but immediately suggest a whole world and character, or cast of characters. It has to have details that mark it as a unique thing, but carry a universal message so it can be quickly resonant to its readers. Comfort and novelty in a well-designed, beautiful package.

I just read a slew of good, short books. Some are picture books, some are books with  pictures. But they all share a talent for attention-catching. Here are my morsels:

1. Herman and Rosie by Gus Gordon

hermanandrosie

I was tipped off to this title by super-librarian Betsy Bird’s Fuse No. 8 review on SLJ. As usual, her review covers all the bases illuminatingly, but I’ll add my personal likes.  The basic plot is that Herman and Rosie love similar things (Herman: “potted plants, playing the oboe, wild boysenberry yogurt, the smell of hot dogs in the winter, and watching films about the ocean” Rosie: “pancakes, listening to old jazz records, the summertime subway breeze, toffees that stuck to her teeth, singing on the fire escape. . . and watching films about the ocean.”), and live near each other. They both are sustained by their music and their routines despite feeling sort of lonely. . .until things fall apart. Will they find each other?

I’m not a NYC-fetishiser, but I do enjoy a city-in-the-winter, lonely-in-a-crowd vibe, and this captures it. Gordon’s palette ranges from bright blue piercingly sunny winter days to muted brown snowy nights. Nothing’s ever too bright; he brings the duality of neon and worn down floorboards of ajazz club to the picture book. He plays around with the page, repeating formats occasionally, but not over and over. Because the story is about 2 characters who are experiencing similar life journeys (and who obviously must meet by the book’s end!) there’s a lot of mirroring going on, in a seamless fashion. The art itself is full of collage and faux-scribbly elements, with a base of watercolory wash.

2. Fata Morgana by Jon Vermilyea

fatamorgana

Koyama Press and I both described this as “a feast for the eyes” . . . independently! Actually, I said “visual feast” and they said “feast for the eyes and mind”. Potato potahto. The day after I read this I looked up what Fata Morgana means, and listen to this: according to the Oxford Dictionary of Weather, 2nd ed. (by STORM DUNLOP!!), Fata morgana is a specific type of mirage, “in which the image of the actual surface appears in the form of a wall. The effect occurs when the temperature profile has an inflection, but is also relatively gentle. The atmosphere exhibits lensing properties but these are astigmatic, resulting in a redistribution of brightness within the image, often creating the effect of light and dark arches, and distant buildings.” and, according ot the Oxford Dictionary of Phrase and Fable, 2nd ed., comes from “a mirage seen in the Strait of Messina between Italy and Sicily and attributed to Morgan le Fey, whose legend and reputation were carried to Sicily by Norman settlers.” And if you don’t know, now you know.

Jon Vermilyea‘s Fata Morgana is a wordless, mostly plotless book of not-quite-psychadelic fever dreamscapes. So I’d say the title is apropos. Vermilyea’s cartooning suggests the weight of its characters. It has a real density to it, and he covers every landscape with intertwining details that push to the forefront of the page, forming a wall of round, drippy lines forming trunks and faces and bridges and who knows what. The coloring is bright, mixing pastels with bold, almost neon tones. It’s disorienting at times, and my only wish is that it were a series of fold-out posters so the gutter hadn’t gotten in the way.

3. The Bramble by Lee Nordling & Bruce Zick

thebramble

Fun fact: It turns out that Lee Nordling was the comic strip editor for Nickelodeon’s Rugrats comic. It’s not apparent right away, but after knowing that, I can see the influence of the Rugrats in the human characters of The Bramble. But the kids in this story skew more towards older picture books. They could exist anywhere from the 70s to now, and that’s what I like about them, with their skinny limbs, bulbous noses, and giant heads.

The Bramble is printed in blues and browns, and concerns a boy, Cameron, who bravely tries to make friends by crashing a game of tag, but is obliquely muscled out of his notions of friendship by the other boys refusing to play along with him. Instead, they just shout “You’re It!” over and over. Dehumanizing, no? Funnily enough, there’s a giant bramble patch right at the edge of the park. A creature is spying on the failed tag game, and Cameron catches a peek of it. In its haste to hide itself, it leaves its necklace behind. So Cameron follows it into the Bramble to return the necklace.

Thus follows a not-so-vaguely Wild Things type adventure. Cameron ends up defeating a weird sentient blob/tongue/wave thing by using the same bullying Tag tactics that were used by him, which endears the creatures of the Bramble to him and makes him more confident and able to leave the Bramble and befriend the bullies.

Clearly I have issues with that part of the story. What resonated with me was the wordless sequences where Cameron opened himself up to rejection, was rejected, entered a new, strange situation, and this time found acceptance. The emotional tone was spot on there, and it’s worth taking a look at the book just for that. I’m excited to see more picture books take a darker tone at times, since the shelves can sometimes feel glutted with pastel bunny love fests (they have their place, for sure,  but shouldn’t be the only thing out there.)

4. The Hole by Øyvind Torseter

thehole

“The Hole has simple, expressive drawings created by pen and computer, and there’s a hole punched right through the book, so it exists in real life, even if it can’t be explained.” – Enchanted Lion Books description

So, apparently Enchanted Lion Books has been around since 2003 and I’m just learning about it via The Hole. Now I have a whole backlist to discover!

The guy in The Hole has moved into an apartment. It has a hole, and the hole keeps moving. Of course, the hole is not moving, the drawings are moving. But the drawings are reality, if the reader accepts it, so the hole is moving. We see the dude realize what’s happening, call someone about it, capture the hole, and take it somewhere (I won’t spoil it, ha ha.) The one simple conceit is magical in and of itself, and Torseter’s simple lines and open spaces make it more charming, like you’re watching someone drawing the story for you (very Harold and the Purple Crayon!) There are some good photos of the art at the Brain Pickings review.

5. Hilda and the Troll by Luke Pearson

hildandthetroll

Hilda’s been around a while. This is the Flying Eye Books edition of Nobrow’s Hildafolk. Luke Pearson also wrote and illustrated Hilda and the Bird Parade and Hilda and the Midnight Giant, the former I’ve read and really liked, the latter of which I am looking forward to reading. He says that The Midnight Giant is “a follow up to Hildafolk, my 24-pager of one year ago, but it’s more of a reboot than a sequel and is hopefully the first of a series of albums exploring the same world.”

I had no trouble reading them out of “order” – Hilda is a self-assured girl and goes about her world so matter of factly that I couldn’t help but folow with a sympathetic attitude. (As in, my brain tuned into her vibes or something).

In this adventure, Hilda goes out to draw rocks, finds a troll rock (a troll that is in rock form), puts a bell on its nose for safety, and falls asleep instead of getting back to her house. The troll wakes up, and Hilda has to find her way home and also find a way to make things right with the troll. Trolls hate bells and she has set it up for eternal torment, because its arms can’t reach the bell on its nose to remove it.

The magical Scandinavian world here is a delight. It’s our modern world, but a more tuned into things like trolls and horned foxes and tree men. I love Hilda -she’s serious about her self and her interests, and still realistically a kid. She learns to see a bit more about her assumptions in this book, and her carelessness, and in the Bird Parade this learning continues. And she knows the value of being cosy in a rainy tent:

hil5

I hope all of you have something nice to read while sitting on a couch or in a tent, watching the snow fall or the rain drizzle or the breeze blow things around.

Gone Home: a chat.

In which Evan and Tessa discuss a new video game that they played together and really liked. (So did other people – it is a 2013 Finalist for Excellence in Narrative from the Independent Games Festival as well as getting an Honorable Mention for Excellence in Audio and Seumas McNally Grand Prize!)

screenshot from Varewulf.wordpress.com

screenshot from Varewulf.wordpress.com

Tessa: So, Evan. I learned about Gone Home via a Rookie Mag Saturday Links list in March. I think I talked to you about it, or you noticed that I liked its Facebook entity, or something. Did you hear about it somewhere else, or did you hear about it through me?

Evan: I heard about the game through you mentioning it to me. I remember us talking about a video game to play together while I was playing Bioshock: Infinite and you brought up Gone Home. I don’t really follow video game news or play many games these days so I’m pretty blind when it comes to 99% of new releases. After you mentioned it I watched a trailer and the game started to intrigue. I love adventure games and the idea of interactive stories. As somebody that doesn’t really play video games, what made you interested in Gone Home?

Tessa: It was the whole atmosphere of the game – the 90s riot grrrl bands, an empty house, the sound of rain on the roof and windows. Although I grew up during the riot grrrl phase, I never got to be one (instead, I described myself as a riot nrrrd), so I felt like this could be my chance to play one in a video game.
from Jenny Woolworth's Riot Grrrl Diary

from Jenny Woolworth’s Riot Grrrl Diary

As it turns out, you get to play the sister of someone who becomes part of the scene, so I still didn’t get to fulfill my fantasy. Maybe there will be a game based on Blake Nelson’s Girl in the future. One can hope.

Also, we’d been talking about finding a video game to play together and this one looked like it wouldn’t require so many hand-eye coordination skills. I’m not a huge gamer because I kind of suck at using video game controls. Even when I did play NES during my youth, I would get too into the game and hobble myself with a combination of physical enthusiasm (jumping when my character should jump) and mental terror (what if my character does not make it across that chasm?), so the experience was exciting but terminally frustrating.

So I spend my free time doing things at which I can improve.

What I’m saying is I’m glad you’re into board games.

Is this the time that we declare that this discussion might get spoilery? And do you want to describe your first impressions of the game/the basic plot?

the last game system Tessa seriously played, a.k.a. the point at which you can stop reading if you want to avoid spoilers

the last game system Tessa seriously played, a.k.a. the point at which you can stop reading if you want to avoid spoilers

Evan: Definitely. What makes Gone Home special is the story and it’s pretty impossible to discuss the game meaningfully without discussing what happens in it. Despite my desire for blogging fame I’m going to make an impassioned plea that if you are interested in Gone Home that you should navigate away from this page, log in to Steam, download Gone Home and play it. Then come back here and read.

How to know if this is something for you? If you’re interested in interactive storytelling, video games with rich atmosphere and expertly crafted characters, if you’re interested in exploring a creepy house and looking for the clues to a mystery then you’ll probably dig Gone Home. You will not be killing anything or solving complex puzzles, you will be experiencing a story. Go play it.

With that out of the way, in Gone Home you play as Kaitlin Greenbriar, a 21 year old woman returning home from a European trip in 1995. While she was away her family moved to a large mansion outside Seattle. She arrives home on a dark, rainy night to find a note on the front door from her younger sister and nobody home. As Kaitlin you’re trying to find out what happened to your family by exploring the mansion.

I fell in love with this game almost instantly. The set-up is really juicy. The game tosses you into this scenario with almost no background and plays on your lack of knowledge rather effectively. Mechanically the game is really simple. All you can really do is walk around, pick up objects, rotate them, and read various notes and letters left behind. There are lots of details to dig into in the house. It was fun to just go slow and search for a little tidbit of information that would reveal more of the story.

What are your feelings about the very beginning of the game? Did you have any expectations for how the game would play or what it was about beyond the basic premise?

Tessa: I was really into the game from the beginning, too. From the menu, actually, which I found out was done by Emily Carroll, an artist whose work I’d previously admired in comics form (especially in a creepy story in the Explorer: The Mystery Boxes collection). It turns out her wife (Kate Craig) is one of the game designers, so Emily illustrated the start page,along with in-game maps, and the font is based on her handwriting (more info here):

How great is that? The dusky sky lit by some illumination – the setting sun? The one light on in the whole rambling house emerging from the trees, with the door left slightly open – it’s not clear whether in neglect or invitation. The image works against the usual connotations of the word “home”, and then “gone” takes a double meaning. So the atmosphere is apparent immediately.

The game itself opens with Kaitlin seeing her family’s new house for the first time. It’s raining. The enclosed front porch is lit by a lonely lamp, and she has to find the key (our first task as players).

I personally find it difficult to imagine that anyone in the world doesn’t like the idea of exploring a big old empty house, so I was already into it. And then when she finds a Christmas themed duck, and a text box proclaims “Good ol’ Christmas Duck”, I was delighted.  There was humor, familiarity, character, history.

As you can see from the screenshot below, the graphics in Gone Home aren’t trying to fool you into thinking that it’s anything but a video game. It isn’t Final Fantasy-level…rendering? I don’t know what the word is.

Not to say that creating a game didn’t take lots of love and work, but they don’t have to, because the strength is in the story. Your brain attaches to the story that you’re building through exploration and smoothes out the edges of what you’re seeing, so it doesn’t end up mattering. It feels real.

I didn’t have any expectations about how the game would play, but I did somehow expect that it would have a creepy angle.  And there are some moments in there that pander to that expectation – but this isn’t a murder mystery or a tragic story.

As much as I want to play a video game where I explore a haunted house, I’m glad that my expectations weren’t met, and impressed that they were fooled with by the game designers – not just the stories of the parents, which I thought could go in a couple different directions, but the back story of the house’s original owner, especially a blown light bulb in particular.

That story I hope requires some further digging. I’d like more than the hints we have now.

What did you think of the game experience compared to your other video gaming experiences? Do you think it lends itself to more than one play?

Evan: The title screen is super impressive. It feels like the cover to a book, which is appropriate because Gone Home feels like an interactive book. I’m glad you mentioned the Christmas Duck and the textbox joke. There were lots of great little moments like that in the game. I especially liked when you find a condom in your parents bedroom and the text description of it is just “Eww.” I loved all the items you could interact with. I liked finding tapes to put in stereos or playing records that you find. All those little things add to the character of the house.

Good point on the “horror” elements of the game. They are definitely there to subvert the expectations of the player. Gone Home is a game that is boldly about ordinary people. I listened to a great extended interview with one of the game’s creators (Steve Gaynor) on the Qt3 Games Podcast, and he explained that those moments are in the game to help ground it in reality. For example if you find a teenage girl’s ghosthunting journal in a video game the expectation is that at some point of the game you’ll be seeing ghosts, but if you found one in somebody’s house in the real world you would just think it was the result of kids having fun and not assume that the house is haunted.

As you begin to piece together more and more information from exploring the house you begin to realize that your younger sister Sam has met Lonnie, a young woman at her new high school. As the two girls bond and become friends they realize they are in love with each other. The moments that build up to this realization are beautifully detailed. When you find a key piece of information you hear Sam’s voice reading her diary. These were some of the most moving portions of the game. The voice actress playing Sam was great. The V.O. diary filled in big pieces of the story, but there’s a ton of details to be found by looking at items, reading notes, and rifling through drawers. You get to see a lot of items that Sam and Lonnie bonded over: riot grrl cassette tapes, a ticket stub to pulp fiction, SNES game cartridges, VHS recorded episodes of the X-Files. I loved finding all those details. It gave me a real sense of who all of the characters were without even interacting with them once.

I really have to applaud how this game features a real, loving lesbian relationship that wasn’t sensationalized or sophomoric or all about sex. Maybe this is my lack of current videogame playing speaking, but I can’t think of another game that approaches love with this level of maturity and believability. You develop a very strong emotional bond with Sam and her struggles to hide her relationship from her parents, or her struggling to find herself and realize who she is.

Sam is the heart of the the story and is the main character of the game, but there are great story arcs for the parents as well and you get to know them to a great level of detail. You get the sense that real people live in the house and they are just away. Ironically Kaitlin (the character you are controlling) is probably the least developed character in the game. I think that’s an asset of the game because it lets you insert yourself emotionally into the story with a greater ease.

I’ve never played a video game like Gone Home before. Genuinely. I think most games emphasize thrills and intensity over quieter story moments. I think there’s nothing wrong with that at all, but Gone Home feels like a gigantic leap forward in what a video game can do with narrative.

The replayability of the game is an interesting discussion to have. It has been one of games aspects that has drawn some criticism. There’s nothing variable about the game other than the order you find items, so once you find everything in the house it won’t change on subsequent plays. So if you want to come back to Gone Home and have a different experience you probably won’t play the game more than once.. But I could certainly envisions people playing the game again to revisit the story. I think the reason replayability has been so hotly contested is because of the video game medium. People don’t criticize books or movies because they don’t inherently offer different experiences when you revisit them. Yet people do read certain books and watch certain movies more than once. That said there is a lot to discover in the game. I’m positive there are still details we haven’t found yet, so there is a reason to come back until you’re sure you’ve explored every nook and cranny of the house.

What are your thoughts about the story? Were there any specific moments of the game that you found especially moving or fascinating?

Tessa: I like your comments about replayability in games vs. in books or movies. If you’re measuring Gone Home by the standards of an adventuring, quest type game, it will fail. Because it doesn’t belong in the genre. It’s definitely a storytelling experience. But while Gone Home has a rich world, I’m not sure it can be judged yet on the level of things like a book, as far as equating replaying and re-reading.

Sam’s and Lonnie’s relationship isn’t played as a huge twist, and I like that. Gone Home is really mining the theme of discovery and self-discovery. You can see it not just with Sam, but also with the parents, and to a superficial extent with Kaitlin, coming back from time abroad.

And I love the way it plays with the idea of home – not just the house space, but the idea of the people that give us the feeling of being home. Home is a deceptively simple idea, but one that carries different experiences for everyone and can be counted on to hit some emotional chord. I can’t praise the game designers/creators enough for the way they created both a home and an unknown space. As Edgar Albert Guest so colloquially says,

“Home ain’t a place that gold can buy or get up in a minute;

Afore it’s home there’s got t’ be a heap o’ livin’ in it”

So I do think the game succeeds in atmosphere and thematic elements, and I believe you when you say it is a giant leap forward in depicting  a realistic first love between two teenage girls. But I’m not sure if it has enough meat in the story to draw me back again once I discovered everything in the game. Sam & Lonnie’s story is sweet, and open-ended. I’d probably end up yearning for more instead of re-enjoying it ,although it might be something that I pulled out from time to time to revisit the environment, though, or to play with a new person.

I also hope its success paves the way for more games like this.

 

 

Before or after you watch The Bling Ring, also watch Foxes.

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review by Tessa

A group of friends from the Valley participates in an activity that is part bonding and part trying to become part of the adult world, and it backfires. They end up in a police station. Their actions and reaction reveal cultural preoccupations of their time. It could be a vague description of The Bling Ring,  reviewed by Rebecca yesterday, but it’s also a vague description of Foxes, Adrian Lyne’s 1980 film starring Jodie Foster and Cherie Currie.

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As I watched Foxes I immediately connected it to the teens of The Bling Ring – although I haven’t seen Coppola’s film yet, I have read Nancy Jo Sales’ book. I was happy to learn that I wasn’t stretching my interpretation – Coppola mentions Foxes as an inspiration in this interview with Rookie.

I thought The Bling Ring, Sales’ expansion of her original Vanity Fair article about a celebrity robbery ring run by a bunch of middle class teenagers in the Valley, an enjoyable if depressing look at celebrity-stalking culture, starring teenagers who are unaware that their narcissism is showing. Sales fills out the story with speculation as to why and how this kind of culture grew and affected Valley denizens (and non-Valley denizens), but it’s never a mystery how the kids (allegedly?) did it, and it ends up being cringingly sad how they all try to deny it and rat each other out.

Jodie Foster = Emma Watson?

Jodie Foster = Emma Watson?

Foxes has a smaller and more internal trajectory, and a comparison of the two says a lot about the current interpretation of adulthood in America these days–and here I’m using “adulthood” to mean “grown-up aspirations”.

In Foxes, parents are around, but don’t get it – what it’s like to be the teenage girls. The movie follows four friends – Jeanie, Annie, Madge, and Deirdre, as they re figuring themselves out and yearning for family and a place in the world, somewhere safe – as Jeanie says “somewhere we can try to help each other.”  Annie is a burgeoning drunk and her dad is a psychotically strict policeman – she’s always running away from him to the back of some too-old dude’s motorcycle and the rest of the girls are always retrieving and trying to protect her. But the other three have good-to-normal bonds with their mothers. There’s a great scene where Jeanie (Jodie Foster) gets in bed with her mom to read her Plato, so her mom can study for a college class, and a very real scene where Madge (Marilyn Kagan) gets upset that her mom is questioning her about her virginity at her birthday party, so she shuts herself up in her room to cry — and then her mom comes in and curses her with calling every single friend who shows up later and apologizing for canceling the party.

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In The Bling Ring the parents aren’t so much of the picture, and if they are they identify too much with their children’s youth – like Alexis Neier’s mom. Although she is yelled at by Alexis every single time she tries to speak to Nancy Jo Sales, it is clear that her mom sees herself as a friend to Alexis, and booster of the pursuit of beauty and fame, and spiritual enlightenment (through the use of The Secret).

Is it better or just different than this outburst from Jeanie’s mom in Foxes?:

“You want a place of your own? Fine, take this one. …There’s too much music here, too many boys, girls laying all over the furniture, half out of your clothes, on the floor. You’re too beautiful! All of you! You make me hate my hips! I hate my hips.”

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In Foxes the girls are always talking about finding a space of their own:

Jeanie: “[Annie] should have someplace to go, you know?”

Madge: “Where?”

Jeanie: “I dunno… Sometimes I think it’s, like, 1 o’clock in the morning, you just had a fight with your mom, there’s no place to go. Someplace with like, pillows around, a little music, people to talk to. That sort of thing, you know?”

Their lives seem to be whirlwinds of trying to get to class on time, hitting on guys in the supermarket line, covering for each other when two dates show up to the same Angel show, fending off the gently clumsy advances of Baby Scott Baio, 10baioand being there for each other after breakups.  Eventually they try to fulfill their friend/family fantasies with a private dinner party at Madge’s older boyf’s house and it totally turns into a rager (no thanks to Baby Laura Dern).38dern

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The girls don’t explicitly learn lessons from this, but they do realize that they hurt other people’s property. And further, more serious plot developments change and toughen them, or set them up for even more growing.

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In The Bling Ring the guy and girls are yearning for a place in the world through fame – if you don’t do something, you are no one. The line that Emma Watson says in the trailer about being a world leader is taken from the mouth of Alexis Neiers herself.  They want a family that’s more like a clique and try to fulfill this through stealing (whether consciously or not) and it falls apart – they all try to blame each other to avoid jail time. Neiers gets married and reforms herself.

They need the crime to feel like they’ve been made real –they push in to the celebrities’ space, committing criminal acts, whereas in Foxes the police element comes from other people pushing into the girls’ space, their fantasy of what they want a family to be. But that doesn’t mean they don’t wish their families were like famous, or at least beautiful, people:

Annie: “You know, he’s not really my dad.”

Jeanie: “Since when?”

A: “It’s true. Remember the flower children that all the time used to do acid? I was like eleven. I dropped acid and it all came out. I mean that guy, the cop. He ain’t my dad. I saw my real dad. No shit.”

J: “Well what’d he look like?”

A: “Really cool. A cross between Cary Grant… and the Mighty Thor. He was a motocross biker.”

J: “I don’t see Cary Grant on a bike.”

A: “He was! He was so beautiful.”

But I think the most glaring difference between the fake teenagers of Foxes and the real teenagers of The Bling Ring is that the fake teenagers are more in touch with their own feelings. The kids in The Bling Ring are masked, disaffected, and their friendships fall apart when things get rough. The kids in Foxes might be just as bored as their future counterparts, but they seem less miserable, even when they’re crying, and more capable of real joy. Does that mean the world is grimmer today?

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Jeanie: “You go out into the world, it gets scary sometimes. Learn to laugh a little!”

Down but not meowt: Claws by Mike and Rachel Grinti

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Claws

Mike and Rachel Grinti

Scholastic, 2012

review by Tessa

Characters

Emma Vu

Helena Vu

Mr. & Mrs. Vu

Jack the Magic-less Cat

Hook

One day Emma’s older sister Helena is around and life is happy. Then Helena goes missing, and her family is quickly losing all its money in trying anything to find her – including associating with crags, or magical creatures, a culturally-shunned segment of the population. It isn’t long before Emma takes advantage of her parents’ distracted and stressed out state to accept the help of cats in order to pursue her own investigations.

UK cover!

UK cover!

Worldview

So, unfortunately I haven’t had time lately to read much middle grade fantasy so I’m not even going to try to couch my comments in relation to the field as a whole. I’m just going to tell you why Claws grabbed me.

It’s set in a world where magic is known but not socially accepted, except by excitable teenagers who watch a show called Gnomebots, read Tiger Beat style magazines about the glamorous (literally) lifestyle of fairies, and read dubious information about the magical world on CragWiki. However, most people avoid crags and, therefore, Emma’s first encounters with them are a little scary and not what she expected. The book opens with Emma and her parents moving into a decrepit house next to the big forest that took over a human city some years ago. Crags live near there, but most humans have relocated. Emma’s parents have had no luck with normal policework in finding Helena, her father has lost his business, and he’s ready to try the magical underground for any information on his missing daughter.

Emma finds that her next door neighbors are a boring snake-man who has a lecture for everything and a hag who has had all of her teeth pulled so she won’t eat any more children – doomed to a life of unfulfilled hunger- but that doesn’t stop her from trying to lure Emma into her house.

magic cat photo by flickr user SuziJane

magic cat photo by flickr user SuziJane

Pretty much immediately, Emma finds that a cat has been living in her family’s new house, and he doesn’t intend to stop doing so. Cats are magical creatures and can talk in this world, and this cat, Jack, has done something to get him kicked out of his pride. But he also has a way to transfer the pride’s power to Emma. He wants her to do this, and in return, he’ll help her find Helena.

I loved reading a good fantasy grounded in reality that didn’t exalt magic but still made it exciting, dangerous, and fun. Each crag that Emma meets has his or her own personality, and the crag world, apart from the class tensions between it and humans, has clear tensions between creature groups and within peer groups. The Grintis pack all of this effortlessly into 250 pages. The reader doesn’t have to work to see it happening, but it’s not explained in expository dialogue, either (thank goodness).  The facts that are presented straightforwardly come in quotes from CragWiki at the beginning of every chapter, and serve to deepen the world.

Does this book fulfill its intentions?

Claws hit a sweet spot for me, readingwise. Emma doesn’t hesitate very long before accepting Jack’s deal. I could easily see the book veering off in a much different alternate-future direction, where it spends the first book with Emma hemming and hawing about her decision, in order to stretch out and become a trilogy.  Instead Emma goes for it. In a sense she has nothing much to lose – her friends at school have turned against her now that she lives in an undesirable area, and she’s lonely all the time – she misses her sister and her parents are fully preoccupied and brokenhearted for the same reason. But I feel like she also decides to accept Jack’s offer of the Pride Heart because it’s exciting. I’d be willing to bet that most 12 year olds have an innate sense of their own impending destiny – who among us wouldn’t have accepted the chance to assume the source of power for a pride of magical cats? (Cat-allergic peeps aside.)

My cat is obviously magic.

My cat is obviously magic.

Once her decision is made, Emma is set up for a crash course in Adventure and Split Second Decisions, and after a few false starts it seems she’s well-suited for it. I don’t want to ruin anything for anyone, but I will say that the end set-piece, which takes place in a faery-run high rise in the human downtown, is a particularly well-done example of the ways in which the faerie can be simultaneously attractive and deeply, primally scary. It involves something called eye-puppets.

In addition, Claws was refreshing because it provided intrigue and a personal-growth story with real emotion and imagination, and, because of its target market, had none of the love triangle or sexy urban werewolvery that has become so tiresome to me, even secondhand from reading reviews. I could read it and wholeheartedly enjoy it in the moment as a grown lady, and also think about how much I would have loved it as a younger person.

Disclosure/Digressions

- I met Rachel Grinti at a local conference where I was co-presenting something and she gave me a copy of Claws for free cuz she’s nice. I’m so glad that she did.

-Emma’s parents are Vietnamese-American and when she’s feeling tired of her new family life as The Girl With the Missing Sister and worn down by her new cat magic responsibilities she reminisces about the better times when her family would make homecooked meals. I think it’s safe to say that this is the only book I’ve read that could make me want to eat banana pudding.

Readalikes, as far as imaginative worldbuilding goes.

KieselWarTeachersKids

The War Between The Pitiful Teachers and the Splendid Kids by Stanley Kiesel

The world of this book isn’t strictly magical, it’s just weird and surreal and things matter of factly happen that you as a reader know are totally crazy but you don’t care because it has hooked you with its very weirdness. A girl eats a janitor and it blew my mind that that could even happen in a book.

how-to-ditch-your-fairy

How to Ditch Your Fairy  by Justine Larbalestier

The fairies in this book are very much fairies and not faeirie as in Claws, but Larbalestier brings the reader into her sort of complicated world–where everyone has an invisible fairy that bestows specific luck or powers onto their human, and it’s luck of the draw whether you get a good one or a useless one, or just a really annoying one–with ease.

Why Aren’t You Reading… The Tapestry Series by Henry H. Neff?

houndofrowanthesecondsiegethefiendandtheforgethemaelstrom

by Tessa

Maybe you’re already reading this series, about a boy named Max who finds out that he’s the son of an Irish mythological figure, and goes to magical boarding school in America (not in that order) and then the world irrevocably changes because the wrong book gets into the wrong allegedly-demonic hands,  in which case RAD, can we chat about it together?

BUT – I’m guessing that lots of people haven’t – at least it hasn’t been written up in the many places that I go to hear about books. Granted, there are way more places to go read about books that it’s just not possible for me to visit. There are a couple of reasons that may explain this – the series is older middle grade and the first two books read very much like American Harry Potter, so I feel as though it may have been dismissed as reductive in some people’s minds.

There are some very compelling reasons (I hope) to give The Tapestry series a second look if you weren’t into the first book or a first look, if you haven’t  yet heard of it.

Pros:

- Irish mythology!

Ever since I read The Myths and Folk-Lore of Ireland, collected by Jeremiah Curtain, I’ve been into the meandering, tough, hyperbolic, funny stories from that country. Even though I know I’m mispronouncing all the names when I read it in my head. Max finds out (spoiler alert?) that he’s the sun of Lugh Lámhfhada, an Irish god associated with the sun and athleticism, which means he’s the half-brother of Cúchulainn, the Hound of Ulster, which is why he’s known as the Hound of Rowan (Rowan being the American Hogwarts stand-in here). Not that you have to know anything about Irish mythology to read the series, I just enjoy that Max has a grounding in a mythology that exists outside of the books.

Cuchulainn Slays the Hound of Culain via Wikipedia

Cuchulainn Slays the Hound of Culain via Wikipedia

This also means that Max is a real badass. He’s full of Old Magic and a member of the Red Branch (magical CIA type people) and although he wields the Gae Bolga, a sword/spear embedded with the terrifying bloodlust of Cúchulainn, he’s a pretty thoughtful kid thrust into a world where he has to make life or death decisions for, like, the entire human race.

Actually there are 3 children of Old Magic in this series. They all have their own strengths, and their own secrets. The magic is well spread out among the students and teachers and the political intrigue is well done.

- Totally epic, metal demons

Demons are a big part of this series. They are trying to infiltrate Rowan to steal a powerful book that can rewrite REALITY ITSELF… and they eventually do. But they don’t turn the world into a stereotypical hell. It becomes more feudal, and more pastoral. But still with tentacled horrors that live inside wells and terrorize families. As the present becomes the past… with demons, things are correspondingly more epic. It recalled the lyrics of metal bands such as the brutal (read:rad) Absu. This is from a song off of 2009’s Absu:

The old woman of Nippur
Instructs Ninlil to walk the banks of Idnunbirdu
She thrusts he magic (k)
To harvest the mind of the great
mountain-lord Enlil

The bright-eyed king will fall to your anguish
His soul lures the hexagonal room
He who decrees fates – his spirit is caught
His soul lured to the hexagonal room

Nunbarshegunu
A silk veil strewn over you
Your face is the cosmos
You hide it in shame

I admire an author who is not afraid to change the entire nature of the Earth. Neff does it and pulls it off without becoming too lost in the large canvas he’s created.

- A new kind of adversary

Astaroth is the main antagonist, although the political intrigues of the demon world shift around during books 3 and 4. He’s firmly not in the Eye of Sauron all seeing all evil all the time camp. He’s an activist godlike figure. Like if NoFace from Spirited Away had all the powers of Old Testament God but not all the wrath – Astaroth pretends he’s a softy but really the world is just his plaything. He’s doing it for humanity’s own good. He thinks humanity is better without choices. His face is an always-smiling white mask.

an imagining of Astaroth from the Dictionnaire Infernal (1818) - via Wikipedia

an imagining of Astaroth from the Dictionnaire Infernal (1818) – via Wikipedia

Cons:

- The first book is deceptively Harry Potter-like (with a dash of Riordan’s The Olympians)

I dunno, this isn’t a huge con for me, but it’s worth noting. Also, if you read the first book and were not into the Hag “humor”, it is much diminished in the others.

- The illustrations can take away from the story sometimes.

I hate saying this because Henry Neff is the writer AND illustrator, so these are the representations of the images that inspired the story that I enjoy reading so much… however, there have been times when seeing the illustrations takes the wind out of the much creepier thing I was thinking of in my brain, inspired by the prose.

- His website uses Papyrus as a title font.

 

Obviously the pros are much stronger than the cons, so what are you waiting for?

5 Reasons to make Night of the Comet the next 80s movie you watch

If you’re the type who needs convincing, here are some

Reasons Why You Should Watch Night of the Comet (1984)

noc1dontpanic

screenshots and review by Tessa

 

1. You’re sick of the classic 80s movies.

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Ok so, Night of the Comet isn’t OBSCURE – it has a whole fan site devoted to it. It was shown at an art museum. But it’s not on the level of Weird Science or other stuff that would automatically get namechecked in, say, Ready Player One. I’m getting old and I need to branch out into lesser-known fare from the 80s in order to satisfy my craving for 80s movies. Often this means watching the quality of the film degrade, in plot or acting or both, trying to find some small part of the film to make it worth watching (usually the clothes and/or hairstyles). Not so here.

 

2a. You like Linda Hamilton doppelgangers.

noc2regina

Catherine Mary Stewart has the big blue eyes, strong jaw, tawny hair, and toughness of Linda Hamilton. Her character, Regina, is the daughter of a military-career-obsessed father. Her mom is dead and her stepmother is mean. She’s learned to take care of herself as much from her dad as from his absence –  and gets fun where she can take it – like keeping the top 10 slots on her favorite video game at work (a movie theater) filled with her initials. Her only deep bond is with her younger sister, so she has a protective and friendly side as well.

 

2b. Sisters!

noc31samandreg

 

It’s great to see loving sisterly relationships portrayed. Regina and Samantha are totes believable as siblings. Regina has the older sister leading her way into the world thing down, where she makes mistakes and worries about her sister. Samantha, being the younger sister, is more carefree . She’s happy to be a sardonic blonde cheerleader type – tough & bubbly – and she wants to make her own decisions but kinda enjoys being in the protected zone. And R&S are close enough in age that they are also friends and can razz on each other without it becoming big drama. Except in the case of boyfriend-poaching which, if they both survive the cometpocalypse, will probably become a deep seated neurosis for Samantha in her adult life.

Overall, the main peeps were well-written and came off as characters. The zombies and the stepmom were pretty much evil though.

 

3. You’re into great 80s fashion.

 

I’ll start at the boots:

noc15boots

 

And raise you legwarmers and spandex:

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Finishing with the irresistible shopping-at-the-mall-cuz-everyone-in-the-world-is-dust-or-zombies montage

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4. You want a post-apocalyptic movie that is as silly as it is gritty.

noc4effects

The premise of the movie is that the Earth is in the path of a comet’s huge elliptical orbit – not the actual comet, but its emanations or whatever. The last time it hit earth the dinosaurs died, but everyone thinks that’s a coincidence. Most people are outside watching the comet when it passes through, and are pretty much instantaneously dried out and turned to dust.

noc5cometdeath

The ones who were partially exposed become zombie-like. They go a little crazy and kill and eat people, but they can also talk and reason, up to a certain point in the progression of… whatever it is. A virus? A bacteria? An environmental thing? It’s transmitted through the air. People who weren’t exposed at all are okay… or are they?  Some selfish scientists are trying to figure it out.

noc25scientist

The scientists also like legwarmers.

The actual science is, as you may expect, vague, and its resolution is in keeping with that vagueness. Scientific clarity isn’t really the point – the setup is a great background for seeing empty city streets and setting up alternately silly and scary situations, but with a SPOILER ALERT happy ending — that has our characters totally not worried about things like gas, and continuing to put things in the trash as if there were garbage collection still happening.  Walking Dead it ain’t.  Still, the zombies are scary – there aren’t very many, but the fact that they retain brain function for a while makes them trickier to deal with.  And the human characters can also be scary – Doris, the stepmother, punches Samantha in the face, and the scientists give off a vibe that made me feel uneasy – like they were losing their minds but they didn’t know it, and so had to be watched at all times.  There’s even a plot twist that faked me out and made me think that the writer/director was really being gutsy.

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5. You want a soundtrack chock full of smooth 80s jams.

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Everyone is constantly listening to the radio on giant boomboxes or in their car, and the songs are uniformly full of spiraling saxophones and pulsating keyboard chords. (The shopping montage features a non Cyndi Lauper version of Girls Just Wanna Have Fun.)

BONUS: Because empty cities are a little thrilling.

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